The pin seems to come straight out on your model, but in the reference its bent downward and alot longer, which is somethingh i think you should change, would be nice to see the metal plate on the stock modelled on too! overall though, looks pretty good.
Thanks gilesruscoe, I had kindof forgotten to adjust the pin, silly me!
Added the metalplate to the stock aswell. I think I´m going to move on to making
the weapon sling, if I got that translation right :P
Perhaps I should explain my goals a bit more in detail.
I plan to model the Nagant in the style of the sniper rifles used at the battle
of Stalingrad in WW2, firstly just as a high poly to improve my smooth mesh
skills.
Howdy. Not a terrible start right now. I would vary up the cloth, it's very noticable that it's just the same cloth copied over and over. Also a lot of your edges are looking really soft right now. I would add another edge loop on either the other side of the edge or maybe on the same side to sharpen it up. Looks better on bakes, in my opinion.
First, go back to the way you had the bolt handle originally, it was correct. The M38 is a different weapon than the rifle in your reference images. Your references are of a M91/30 with a PU scope and a bolt handle modified to accommodate that scope. The M38 was made by taking extra M91/30s and shortening them to carbine length.
This is a decent start, but some of your proportions and larger shapes are subtly off. I'm seeing issues with the wrist and comb of the buttstock as well as around the receiver (the main chunk that holds the bolt and the root of the barrel), and up towards the forearm and front sight hood. Bottom line, we need to find you better refs of the right rifle. : )
I have both rifles but I'm not in a position where I can take photos. I'd recommend perusing http://7.62x54R.net , which is a fantastic encyclopedia on the Mosin Nagant family of weapons.
Last thing - the canvas strip wrap around the hand guards looks cool (I even put it on my real M91/30), but it isn't historically accurate and wasn't used for a very specific reason - even one loose thread or frayed spot can get in the way of the view down the iron sights, which is a big problem. If you decide to keep it on your model, I'd recommend depicting the wrapping as much thinner. I'll try and get pictures of mine later.
yeah, with the wrapping and bent bolt it looks like your intentions were to make a 91/30PU. In some areas your flow looks a bit bad, namely in the parts i've circled here
adding more polys around there to ease the contours will help.
Dont let any of the crits discourage you, this is more accurate than the average dickhead gets their weapons.
Sorry for the slow response, and thank you all forl your comments.
I took the cloth part into Mudbox and addes a few wrinkels to break up the repetition and make it more... well, cloth-like :P I think I will have to make the strings around the cloth alot thinner since they kindof block out the details right now and I´m not really sure what material they are now anyway.
GarageBay9, thanks a bunch for that photoref link, it helps out alot! Regarding the cloth; I cant call myself an arms expert at all, I just thought the cloth would look like a cool added detail, but thanks for the info. Btw, your own Mosin Nagant, is that a real replica or an airsoft version? Just curious.
ErichWK, I´ve tried to overview my lines, I think I see some of the softer lines you mean, but if you point them out it would be appreciated!
Harry, I´ve added more lines to the areas you pointed out, but I still have some issues at one of them, I´ve posted my wireframe so that someone can perhaps point out any obvious mistake on my behalf.
And on the contrary, all your crit is MUCH appreciated!
Im going to do a make-over of the thing holding onto the reloading mechanism next.
looking good, but i dont think your spec map is doing much justice rite now...
esspecially on the wood and metal.
i'd add a lot more grime to both as well as play with the levels on the wood to make the details pop a bit more
Why is your cloth using such a ridiculous amount of texture space? you also seem to have a lot of unique bits that really dont have to be, like the stock.
Thanks for the crit guys!
If any of you have some tips about how to make this look better just post them! I havn´t done that many weapons at all in the past.
MikeF - I really think the specular map is the hardest to accomplish but I really want to get better at that. I´ll try to grime it and fix the wooden textures.
sneakymcfox - I never thought about having the AO in the spec at all to be honest :P But if you think that could add something I will try!
zakhar2 - The stocks are unique because the areas where the wood gets curved arn´t the same on both sides. The screw doesnt fit the same on the two sides either. I wanted the cloth to have a nice space of texture to not loose any cloth quality, but perhaps I can make it take up less space.
That normal map has loads of micro errors.. of is it me?
That spec map... needs more values.. drop in the ao to taste.. add overlay or other at 50%, paint with greyscale and highlight the bits you need, darken the bits you need. I think.
Replies
Added the metalplate to the stock aswell. I think I´m going to move on to making
the weapon sling, if I got that translation right :P
Perhaps I should explain my goals a bit more in detail.
I plan to model the Nagant in the style of the sniper rifles used at the battle
of Stalingrad in WW2, firstly just as a high poly to improve my smooth mesh
skills.
More C&C are welcome!
First, go back to the way you had the bolt handle originally, it was correct. The M38 is a different weapon than the rifle in your reference images. Your references are of a M91/30 with a PU scope and a bolt handle modified to accommodate that scope. The M38 was made by taking extra M91/30s and shortening them to carbine length.
This is a decent start, but some of your proportions and larger shapes are subtly off. I'm seeing issues with the wrist and comb of the buttstock as well as around the receiver (the main chunk that holds the bolt and the root of the barrel), and up towards the forearm and front sight hood. Bottom line, we need to find you better refs of the right rifle. : )
I have both rifles but I'm not in a position where I can take photos. I'd recommend perusing http://7.62x54R.net , which is a fantastic encyclopedia on the Mosin Nagant family of weapons.
Last thing - the canvas strip wrap around the hand guards looks cool (I even put it on my real M91/30), but it isn't historically accurate and wasn't used for a very specific reason - even one loose thread or frayed spot can get in the way of the view down the iron sights, which is a big problem. If you decide to keep it on your model, I'd recommend depicting the wrapping as much thinner. I'll try and get pictures of mine later.
adding more polys around there to ease the contours will help.
Dont let any of the crits discourage you, this is more accurate than the average dickhead gets their weapons.
I took the cloth part into Mudbox and addes a few wrinkels to break up the repetition and make it more... well, cloth-like :P I think I will have to make the strings around the cloth alot thinner since they kindof block out the details right now and I´m not really sure what material they are now anyway.
GarageBay9, thanks a bunch for that photoref link, it helps out alot! Regarding the cloth; I cant call myself an arms expert at all, I just thought the cloth would look like a cool added detail, but thanks for the info. Btw, your own Mosin Nagant, is that a real replica or an airsoft version? Just curious.
ErichWK, I´ve tried to overview my lines, I think I see some of the softer lines you mean, but if you point them out it would be appreciated!
Harry, I´ve added more lines to the areas you pointed out, but I still have some issues at one of them, I´ve posted my wireframe so that someone can perhaps point out any obvious mistake on my behalf.
And on the contrary, all your crit is MUCH appreciated!
Im going to do a make-over of the thing holding onto the reloading mechanism next.
Trigger thingy updated:
This still looks bad:
Cloth:
Maps (1/2 resized):
1-Grid
2-Diffuse + AO
3-Normal
4-Specular
esspecially on the wood and metal.
i'd add a lot more grime to both as well as play with the levels on the wood to make the details pop a bit more
If any of you have some tips about how to make this look better just post them! I havn´t done that many weapons at all in the past.
MikeF - I really think the specular map is the hardest to accomplish but I really want to get better at that. I´ll try to grime it and fix the wooden textures.
sneakymcfox - I never thought about having the AO in the spec at all to be honest :P But if you think that could add something I will try!
gmax5 - Thanks!
zakhar2 - The stocks are unique because the areas where the wood gets curved arn´t the same on both sides. The screw doesnt fit the same on the two sides either. I wanted the cloth to have a nice space of texture to not loose any cloth quality, but perhaps I can make it take up less space.
That normal map has loads of micro errors.. of is it me?
That spec map... needs more values.. drop in the ao to taste.. add overlay or other at 50%, paint with greyscale and highlight the bits you need, darken the bits you need. I think.
Keep at it, reminds me of Cod:World at War.