Not my first sculpt (maybe 4th), but my best so far, since i'm a total amateur. Any tips on how to approach the ears? would love any comment. I'm sculpting with sculptris alpha6.
Hey guys! Here's a sculpt of a character I've been working on. Think werewolf, except instead of being half wolf, half man, this creature is half human, half dragon. Tips/crits welcome! Uploaded with ImageShack.us
Hi guys. I am a concept artist these days but was a character artist for a few years too. I have decided to dip my toes into Dota a bit. Earthshaker set: highpoly pass1: Highpoly pass 2. Had feedback to simplify everything for a clearer read so it would work better in Dota. feedback welcomed and appreciated!
Decided to pay a tribute to the sexiest heli of them all. I am pretty much done with the High Poly, though I will probably sculpt in some wear & tear once I'll get the Low Poly done. Any tips/suggestions?
I'm currently working on a female character, the realism i'm aiming for is similar to that in Skate 2. I used Poser Pro to model, and is heavily tweaked in Maya for lower polys.. though something's off. Any tips constructive critique would be helpful.
Over the past few days, I put together a scene of my kitchen. Right now, I'm severely unimpressed with the drinking glass material in the cabinet. I'd really appreciate tips for improvement in any areas, especially with some of the materials.
I'm starting another project for myself. I think it's going pretty good so far. Right now, I'm going high poly for the most realistic look as I can possibly do. Any tips or suggestions so far?