I'm currently working on a female character, the realism i'm aiming for is similar to that in Skate 2.
I used Poser Pro to model, and is heavily tweaked in Maya for lower polys.. though something's off.
Any tips constructive critique would be helpful.
Replies
As for the image, there seems to be a disconnect between the character sheet and the model, think maybe in the proportions, or maybe in that the model might have been smoothed over one to many times.
Hopefully some of the industry peeps will be able to talk to this a bit. Thanks in advance, this community is just incredible.
well as it is right now, it doesnt look like you have followed the concept. A lot of your proportions are off. Overlay your concept with the model and tweak the silhouettes to start with.
Gl with the revisions.
-woog
Yeh we will be posting up more as we develop it. Pretty exciting project to be working on. Game seems super promising.
http://boards.polycount.net/showthread.php?t=62929
She is an incredible artist and does incredible work. Would highly recommend her to anyone who needs some concept art/char sheets.
Remember they are going to be able to declothe down to underwear, so def need some definition.
there's clearly a big difference between the concept sheet and the model.
most obviously she needs more curve and shape. mainly the waist area being more petite, while having larger/thicker hips,bums, and chest. you can see that the legs in the concept are more curvy and show more fluctuation in thickness. same goes for the arms (but thats not visible in this pic)
you can also see that the head in the concept is considerably larger, and the boobs hang lower
lastly you might want to change the position of your model a bit as it seems really stiff. not to make it look identical to the concept (arms all down) but just to relax the torso and limbs a bit
Top left view is in Maya's "smooth view" mode. The rest is low poly edge smoothing.
Though I also have a question. Maya's edge smoothing isn't smooth smooth. I don't want to apply smoothing as it sends the poly's high. Is there any tips on smoothing these lines out within Maya? How much can you get away with once they're put into a game?
I've added a close up showing what i'm after. It gives a semi soft edge.
Great work though man, much better indeed
please contact me via pm. Currently that piece is licensed to my studio and we have already had some legal issues regarding it.
-Ben
Maya 08 and 8.5 has a smooth view.. accessible by the num pad. #1 is low poly - #3 is smoothed... though in 8.5 and 08 it dramatically increases the poly count but wont render it smoothed unless you actually smooth the object, or use a script.
Maya 09 - The smooth feature doesn't increase polycount at all, and can be rendered with Mental ray smoothed without the extra 'smoothing' polys.
I just want to know how things are put into the physics engine... are they exported as objects or anything, or scripted to run from Maya and rendered out?
Is it possible to have the objects rendered into the Neo Axis physics engine from Maya with the low poly smoothing? If so how?
Hope this makes sense.
Peace,
Paul