Decided to pay a tribute to the sexiest heli of them all.
I am pretty much done with the High Poly, though I will probably sculpt in some wear & tear once I'll get the Low Poly done.
Update!
Finished the low poly, and started texturing.
I Have taken the chance to learn some PBR witchcraft.
I'm planning on placing the heli in a rainy and muddy scene, so I made it a lil' wet.
Progress so far:
I feel kinda stuck, so any tip or suggestions would help alot!
Consider adding wear to the leading edge of the rotors; note that the wear is greatest near the tip, tapering off towards the root.
The orange rotor hub wasn't intended for production helicopters; it was part of the test a/c, which also featured an orange shaft for a pitot tube where the gun should be.
Production craft would also feature insignia, probably including "United States Army" in black on the tail boom.
As for the text decals, I've been trying to shove them in, but since I am cramping the entire model into a single 2K texture, the quality of the text was rubbish.
Any idea how to go about the logos?
Perhaps a separate texture?
hmm the renders really hurt, theres ot a single pic where its easy to se the detail and form of your mesh. Either the contrast between the object and background is really low (midtone to midtone) or its overblown light or sparely lit
It looks like it lacks small scale detail, it has a feel of a toy right now
Maybe some of the proportions are too blocky but I cant tell for sure
it feels really blocky and extremely washed out. also feels like your materials are off. the metal feels really dusty, and the glass looks like its frosted.
I would also agree that your proportions seem blocky and off. your tail end looks too short.
Thanks for the great feedback guys!
unfortunately, I Don't even know how to start fixing this piece.
It seems I rushed into texturing, without making sure the model is up to par.
I really don't feel like starting the whole project again, So I guess I'll move to another piece.
Shrike:
As you can see, I really struggle in the rendering area.
Do you have any general tips for taking informative renders?
Replies
Finished the low poly, and started texturing.
I Have taken the chance to learn some PBR witchcraft.
I'm planning on placing the heli in a rainy and muddy scene, so I made it a lil' wet.
Progress so far:
I feel kinda stuck, so any tip or suggestions would help alot!
The orange rotor hub wasn't intended for production helicopters; it was part of the test a/c, which also featured an orange shaft for a pitot tube where the gun should be.
Production craft would also feature insignia, probably including "United States Army" in black on the tail boom.
How's this:
As for the text decals, I've been trying to shove them in, but since I am cramping the entire model into a single 2K texture, the quality of the text was rubbish.
Any idea how to go about the logos?
Perhaps a separate texture?
Made a small platform, and fiddled around in UE4.
It looks like it lacks small scale detail, it has a feel of a toy right now
Maybe some of the proportions are too blocky but I cant tell for sure
I would also agree that your proportions seem blocky and off. your tail end looks too short.
unfortunately, I Don't even know how to start fixing this piece.
It seems I rushed into texturing, without making sure the model is up to par.
I really don't feel like starting the whole project again, So I guess I'll move to another piece.
Shrike:
As you can see, I really struggle in the rendering area.
Do you have any general tips for taking informative renders?