Hello everyone, here I am going to post an update regarding the project I've been working on called Eclipse Ascendant. I am a character artist, however with this project I wanted to go a step further and small prototype in which I implement the characters and all the basic functions they would have such as combat, health,…
IMO unreal blueprint is easiest entry point to game programming that there is i began with unity and c# is supposed to be easy mode, but working with text code is just pulling teeth to me. I hate it. after a few years with blueprint I can work in text code a bit (c++), but 99% of what i do can be done in blueprint so i…
Hey guys. I'm having a bit of trouble. I have 2 models, one is the low poly mesh and the other is the high poly mesh with the detail on. The problem I'm having is that I cant for the life of me get a decent normal map from it. I've even tried Doom 3's renderbump and it comes out just wrong looking Is there by chance a step…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…
So i’m shopping for schools. I was looking at art center in pasadena, as I think it’s #1 in terms of quality education. but after visiting I decided against it. Just wasn’t feeling the campus all that much tbh. What are some alternatives? I’d especially like to know if there are any good schools in NYC as i’d like to move…
Since FaceExtrude is basically unusable and I like parametric workflow, I decided to have some fun with streamlining the experience with the Edit Poly modifier. Hiding the complex UI means you won't accidentally commit the settings. The script files are available at scriptspot. Doing it this way also means that you can…
I have no idea how to make the textures for "mask1" "mask2""color" and "normal" I have my sword finished, and a nice texture with it, but when i upload it the textures are messed up because i dont think i did the other 3 uv maps right. I have no idea how to change the uv maps to make them the way the game will recognize…
Hey guys! Currently dabbling in the arts of normal map baking and UV layout. Currently ive made a simple object in my eyes, to do a high to low poly bake. its just a simple bin. At the moment, ive run across some questions. I understand there will be alot of problems, pointing them out will be great as well as emphasising…
Recently I've been trying out some new apps. For years, I've been using QME 3.1 Now before you all laugh, first let me state that I build models vertex by vertex. This is my prefered method, and I'm very fast at doing it. I have no apsirations of doing high poly models or scenes, just game models. I'm not looking to switch…
Hi, my name is Shubham Kumar and i am from New Delhi , India . I have 2 years and 10 months of work Experience in Video Games ,Outsource Industry and Currently Contract Artist at Dekogon. I have worked on games such as - 1- Mortal Kombat 11 (Cinematic , in Game Assets )2- The Outer Worlds (Main Player Ship, Creature fur…