Hey Polycounters! it has been a while since I posted. I decided to take a small break from 3D and polish up my 2D. So for this character the story goes as this: This character guards the Sultan's inner palace gates. He uses shadow magic and can also force his opponents into seeing illusions. The crystal in his forehead is…
I was mostly into swords and magic stuff when I was a kid. However I want to make more sci-fi related models. So of course there is google, and robotech, and star trek and stuff like that. But was wondering if any sci-fi fanatics have any ideas on any other particularly amazing sci-fi artists or stuff I can do an extensive…
Hello! I am working on a character with glasses. Lately i made the spectacles and a simple glass material for them. Its not terrible, not great. The problem is that skin displacement seems to disappear in areas obscured by the glass. I checked all roughness values in the glass mat thinking detail just gets blurred but that…
UPDATE: Kit-bashed some design ideas togther based on the A one you guys liked. Hey everyone, Going to be taking a crack at Sion. I don't know much about LoL, but thought this guy would be a fun character to develop. I did a bit of reading up on his lore and he whole magically infused undead juggernaught thing is kind of…
Hi there, hope you having a great day :) Im working in an enviroment and i have a problem when i export every single prop to Marmoset Viewer... In the renders the props look like this: But when i export it to Marmoset Viewer happens this; The shadows are gone... Is like the shadow catcher is missing... :angry: I tried…
Hello, So I was told that in substance designer you could create these materials that could then be used in unity and control it's color. I have this weapon with a power gauge thing (by default it's grey, but i wanted it to fill up with a blue color as it is being recharged). And I was told I could create that effect in…
So I've been working on this hand painted project for a few weeks now, finally calling it done. Aim was to improve my hand painted texture skills and fit with a smallish budget for a scene. All handpainted diffuse textures with no spec/normals and some marmoset magic for presentation. You can check out the marmoset…
So I've been working on this hand painted project for a few weeks now, finally calling it done. Aim was to improve my hand painted texture skills and fit with a smallish budget for a scene. All handpainted diffuse textures with no spec/normals and some marmoset magic for presentation. You can check out the marmoset…
So I've been working on this hand painted project for a few weeks now, finally calling it done. Aim was to improve my hand painted texture skills and fit with a smallish budget for a scene. All handpainted diffuse textures with no spec/normals and some marmoset magic for presentation. You can check out the marmoset…
So I've been working on this hand painted project for a few weeks now, finally calling it done. Aim was to improve my hand painted texture skills and fit with a smallish budget for a scene. All handpainted diffuse textures with no spec/normals and some marmoset magic for presentation. You can check out the marmoset…