Bit of a weird mix you have going there :P I love the clean look, but yeah the normalmap could really use with those panel detailings in it to catch light around the edges. You also have a lot of the shine and directional type lighting in your diffuse, you want to get rid of that, that fights with the whole idea of having…
looks pretty cool, nice normal maps, but the diffuse/spec still could do with more detail I think (like you mentioned, a little dirt wouldn't hurt). also some water staining down from all those little rivets and hinges would help make it more believable, and pick out those areas. generally your diffuse seems to be hiding a…
well the animation stuff will be on hold till more of the gameplay is actually coded in .. so i figure i would wait that out by working on the diffuse texture.. im really very bad at diffuse texturing and am looking for ideas concerning this .. should i just start with an ambient occlusion bake? thats what ive been doing…
Hello, I have 2 questions - one about shadows and the other about vertical streaks. I have read a forum post about setting the shadow distance, but I don't see that option. Is it because I have the trial version still? Also, does anyone know the cause of the vertical streaks? If i zoom out they disappear, but I would like…
Hey out there, I'm totally new to the subject and came into painting/concepting and texture art via the Dota 2 workshop. I'm currently making my first steps and wanted to share them with you in order to recieve honest and badass polycount feedback. I will be using this thread as a little overwatch of my progression (as far…
Hello everyone, first of special thanks to this awesome community of talented people who helped me progress and in my self learning about game environment art. Ok so this is my third environment in UDK done in one month. Originally it was for Monthly challenge of August but I had 2 weeks of gap due to day job. Used one…
I want to use a slider to change the diffuse color of an object. I see that when I change the object to a poly and assign it a material I can get to the Diffuse color, but I can't figure out how to program the slider to run through a range of color... I'm thinking I need to connect Hue to the slider, but it would need to…
So, I am using the following programs: Photoshop CC 3DCoat 4.1.2 NDo2 When i generate the diffuse maps with 3dcoat this is the cuts I have: And here is what it looks like when put into the Marmoset Toolbag v2 ( as well as my game ) I know that the issue is the cuts where I have the texture going... but I dont really have…
Hi Polycounters, new poster here. Thought I'd start by posting up something I've been working on these past few weeks. It's a British Warrior Infantry Fighting Vehicle, pre 2007, when they were equipped with a different external armour. Total tricount came to just over 13.6k. Textures: 2048* Diffuse, Normal and Specular…
So I'm having trouble with baking. If I have two tileable textures, one a stone wall and one a wood floor, and apply it to a mesh I can bake those two textures onto the same diffuse map(blender). Where I'm confused is what to do with the normals. If the stone wall has a normal map and the wood floor has a normal map can I…