Hello everyone, first of special thanks to this awesome community of talented people who helped me progress and in my self learning about game environment art.
Ok so this is my third environment in UDK done in one month. Originally it was for Monthly challenge of August but I had 2 weeks of gap due to day job.
Used one 1024x1024 texture for diffuse / normal / specular and one 512x512 diffuse / normal / specular for Moss ( vertex shader)
Only limitation was my laptop as I was unable to do much with real time reflections, shaders, vertex painting etc. Will definitely improve it further when I will get it to my PC.
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The blended moss on the pillar in last shot doesn't look very realistic. I think the moss is too broken up IMO it would look better with some bigger patches of moss so I'd just try blurring the moss's blendmask if I were you.
In terms of crits though, maybe push the lighting values a little further, I love the colour you have, but don't be shy to occlude some parts of the scene to let others shine!