Praesent Fabula The plan Platform : PC Audience : +18 Team/Company : Fabulas Games Engine : Unreal Engine 4 About the project The project is a RPG/FPS game. The main character is in a post apocalyptic world with a lot of danger and fear to every corner in an open world with a day/night cycle. The map need to be very big to…
Hello! This is my first post (help!) here. I have been attract in this forum 'cause of the excellent thred about low poly under 500 tri, which i often use to plead my cause about less poly and more design :) I was particulary geek out when it finally reach its 128 mark (waiting now for the 256). That and many other…
Title: Senior Concept Artist Location: Southwest Benefits: Full Medical, Dental, Health, Retirement Relocation: Relocation assistance will be provided Job Description: A major US based games developer in the Southwest is currently seeking a highly talented, Senior Concept Artist to produce highly realistic and innovative…
I highly doubt I'll finish this contest on time, but it's a perfect opportunity to learn some new things and have fun doing it, with at the very least a new, creative piece for my folio. I've had a bad habit in the past of pontificating what I wanted to make for half the contest but this time I've been inspired right out…
Pulling this lady out of the WAYWO thread. In an attempt to actually try finishing some of my personal artwork I'm giving this a shot. Also, considering I've given my notice at work and will jump to yet another country in December to be with my family, I need to get my portfolio together as I'm hoping to pick up some…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking User Interface (UI) Designers to join our iPhone and console teams. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including…
I am seeking a very talented pixel artist to work on my next mobile space shooter game... The artist should be a very talented guy with good 2D animation skills. The game will use a very improoved version of the same engine used on my first mobile game "Comic Blast" which will help to make an amazing game in short…
Hello, I've been using and experimenting with UDK last few months, so this will probably be easy as cake for most of you. I have an elevator set up, controlled with kismet and little unreal script (custom sequence action). The problem is with matinee animations. I have 4 floors and 4 switches (one on every floor). I also…
The floating pads in UE4. I started thinking more about more panel lines and stickers, as suggested by others. I started with my ship's logo. I named my spaceship Arrow, so I searched for arrow logos to see how arrows were represented. When "arrow" was the only subject, the other options varied too much. There were a few…
Looks pretty good for a first attempt! When you first start it's very difficult to sculpt a model from a hi rez base mesh. It always comes out lumpy. Something that can help is getting your figure mapped out while it is still low resolution and only increase the resolution where you need it. Reference material is pretty…