I am cleaning up some models that have been scanned. There are lumps - 3 of them on each side of this surface. My client is asking me to remove the lumps so the surface is all smooth. I thought this would be easy using the smooth sculpting tool in Maya. However, it's proving really difficult. I'm just not able to even out…
Eat 3D has released a followup to their popular Zbrush Hard Surface Techniques DVD. With Mike Jensen as your instructor, this DVD will take you through the process of creating a full character armor set. And an entire new set of hard surface tricks and techniques for Zbrush, this should be a must have for any game artist.…
So I've seen some amazing hard surface work done entirely in ZBrush, which got me very interested in this workflow. But any time I've tried to search for video examples of hard surface work done in ZBrush, I can only seem to find a relatively small number of rather low quality examples. I'm wondering if anyone has some…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for a SeniorSurfacing Artist to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
YAGER is an independent
developer of computer and video games based in Berlin, Germany. We are an
English-speaking studio that employs more than 100 people from 20 different
countries. As passionate gamers ourselves, our focus is on the games we love to
play: AAA, multi-platform experiences for a global audience. Our…
I've been in awe lately at the amount of amazing hard surface weapons and vehicles constantly flowing on Polycount. It's a little demotivating in a way, I feel like I would never reach the talent displayed and always be a few steps behind. So many amazing artists. In comparison to other fields, would it just be better to…
Hi! its me again... This time I am needing to do a baking of my surface/lamber shaders onto a texture map. I have a big asset to texture in mari and I will like to use multiple surface shaders with different colors assigned to some meshes and bake them all so I can use it as a mask in mari. Bassically is a pavement block…
YAGER is an independent
developer of computer and video games based in Berlin, Germany. We are an
English-speaking studio that employs more than 100 people from 20 different
countries. As passionate gamers ourselves, our focus is on the games we love to
play: AAA, multi-platform experiences for a global audience. Our…
I'm a 3D, hard-surface, modeler that knows Maya and Blender. I'm a Texture Artist that is proficient in Substance Painter. I understand UV mapping layout, I have a solid understanding of the PBR workflow process, and I work to improve my ability to attain a highly realistic shader quality. I'm very versatile and willing to…
I wouldn't limit yourself to only being described as a hard surface artist. I made that mistake coming out of school, and while I can't blame my lack of employment on that solely, I don't think it helped. It took me over 2 years to get full time employment, and only as a "3d artist" (even though I still only do hard…