I am cleaning up some models that have been scanned. There are lumps - 3 of them on each side of this surface. My client is asking me to remove the lumps so the surface is all smooth. I thought this would be easy using the smooth sculpting tool in Maya. However, it's proving really difficult. I'm just not able to even out the mesh so it looks like one smooth surface. Ideally, I'd like to raise those valleys, but anything to make it smooth is fine. Can anyone offer a suggestion of how to accomplish this?