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3D Artist/ Hard-Surface Modeler/ Texture Artist │ Looking For Work

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I'm a 3D, hard-surface, modeler that knows Maya and Blender.
I'm a Texture Artist that is proficient in Substance Painter. I understand UV mapping layout, I have a solid understanding of the PBR workflow process, and I work to improve my ability to attain a highly realistic shader quality.

I'm very versatile and willing to learn other software as needed.
I enjoy interacting with people, I have a love for videogames, and I love art as a whole, as well as the art direction process, that is used to flesh out the descriptive development, of creating the style, that is being pursued after.

My name is Nathan Mejia, and I would love to work with you.
portfolio:  https://www.artstation.com/nate3d 
contact me:  nate3d.artist@gmail.com





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