I'm a 3D, hard-surface, modeler that knows Maya and Blender.
I'm a Texture Artist that is proficient in Substance Painter. I understand UV mapping layout, I have a solid understanding of the PBR workflow process, and I work to improve my ability to attain a highly realistic shader quality.
I'm very versatile and willing to learn other software as needed.
I enjoy interacting with people, I have a love for videogames, and I love art as a whole, as well as the art direction process, that is used to flesh out the descriptive development, of creating the style, that is being pursued after.
My name is Nathan Mejia, and I would love to work with you.
portfolio:
https://www.artstation.com/nate3d contact me: nate3d.artist@gmail.com
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