I've only modeled a couple characters before and this is my third time trying, I'm looking for some feedback on what I can do the next time I approach modeling a character that will help me create a better model. I had a hard time doing this... a very hard time. Here is my mesh http://i49.tinypic.com/263x937.jpg…
The latest Bifrost version dropped with the first modeling nodes. I hope there is more coming. There are a lot of nodes for TDs but we need more for Artists. First try to get an extrude from a plane.
Hello, i have made a custom model for halflife and i want it to be in my map,like a statue that just stand there,my mate have tryed with a normal halflife model and thats work,but my custom model dont come, whats the problem-?
Nothing like a Poser noob to make us Old Poserites look bad. Rephrasing the question and not waisting the topic.... How does one go about exporting game models to OBJ or LWO format easily. (Or worst case scenerio 3DS.) I do use Poser for animation work (Don't hit, OWWWW, DON'T HIT!), but I also model in Lightwave and I've…
Hey guys, I'm looking for someone to create a few low-poly, realistic, texture mapped models of 3D roller coaster cars (500-1000 triangles per car) for an iPhone game. The number of models will depend on the quality of the artist's work. There is also potential to expand the scope of work to include other roller…
I saw "The Hobbit: The desolation of Smaug" this Christmas and had to make a dragon! Its my first organic model, so its new territory for me! I have tried hard to keep the topography sound, and I'd appreciate any guidance to get it nice and clean! He was made in 3DS Max from a plain box, and I used a super simple hand…
Hi, I am from Blur Games Inc. (http://www.blurgames.com) A small startup studio. We want to create content packs for other developers before we create games. Here is the deal. I will buy the rights to your character model to render into 2D sprites (with different animations). All I need is the model. I will take care of…
This http://vimeo.com/13956397 is part of my lecture done for a local cg art gathering, where we shared techniques and ideas regarding modeling and animation for games, arch visualizations and more. In the beginning of this video I demonstrate the basic usage of polyboost for modeling purposes.Then I show real world…
Hey people. Im trying to model a soccer goal net for a little animation that i have to do. i came up making a lot of cilinders, attach them and then make a boolean, at the end i got a nice net (all stretched tho), but in the animation this net falls over a soccer ball which lays on the floor. I tried to animate it with…
I mean polygon modeling workflow established roughly at the end of 90s. And since then for about 10 years we have been using same set of tools. Nothing changes. Look at how sculpting evolves. With every release zbrush and 3d-coat get not just new tools but new ways of creating models. Sculpting apps started with simple…