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Modeling a net??

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polycounter lvl 17
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(*) polycounter lvl 17
Hey people.
Im trying to model a soccer goal net for a little animation that i have to do. i came up making a lot of cilinders, attach them and then make a boolean, at the end i got a nice net (all stretched tho), but in the animation this net falls over a soccer ball which lays on the floor. I tried to animate it with reactor but the net just colapsed.

Now maybe thats not the best to solution for modeling a net? or not the best solution to animate the net falling on the soccer ball?...
should i model the net with splines?

regards
Javier

Replies

  • Quaggs
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    Quaggs polycounter lvl 19
    In reactor, did you create a rigid mesh collection and attach the net to it? that may be the solution to your colapsing net problem.
  • (*)
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    (*) polycounter lvl 17
    well i made the net mesh to be a cloth collection...so it bends over the ball... i attached it to rigid body as u said but it behaves like that, completly rigid, and if i make it cloth and rigid reactor says that the mesh belongs to 2 different collections frown.gif.

    PS. i forgot to explain that the net bends over the ball (the mesh its not rigid)
    the way i modeled the net is a good solution?
  • Quaggs
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    Quaggs polycounter lvl 19
    maybe instead of modeling an actual net, you could just use a large plane, draped over the goalposts, and texture it with an alpha to make it look like a net
  • (*)
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    (*) polycounter lvl 17
    No i can´t do that...i really need the net to be modeled cuz its a very close shot of the net bending on the ball so its very detailed

    but thanks for the suggestion smile.gif
  • Husch
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    Husch polycounter lvl 18
    I would model the net like working with tiling textures.
    Just model a little symmetrical piece of the net, duplicate
    this piece in a row (in 3D Max array tool), attach them and weld the vertices.
    Duplicate the rows and attach them and weld the vertices.
    In the end you should get a nice clean mesh ready for simulation.
  • Toomas
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    Toomas polycounter lvl 18
    Do this:
    Make a dummy net out of 4 planes, get reactor to work with it then you just attach the real net to this dummy one and you are done.
  • Husch
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    Husch polycounter lvl 18
    The goles of the Fifa World Cup use hexagon shapes for their nets.
  • Rekmar
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    Rekmar polycounter lvl 19
    the goals of Fifa World Cup and any other game use planes with alpha, and a tiling texture (which can be squares, hexagons or whatever)

    I see no reason not to do this with planes and alpha, plus the physics computation would be a lot faster than if you had the actual net modelled. and after all, goal nets react very similar to cloth
  • (*)
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    (*) polycounter lvl 17
    thnx for the replys people...i think ill take Husch modeling option...*cross fingers*

    ill keep u informed smile.gif

    EDIT: well i modeled the net the same way as Husch said, looking good, still reactor isnt cooperating (im still a noob at reactor) so i ended animating the net with softselection and FFD modifier.

    it turned good. thanks peeps smile.gif
  • arshlevon
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    arshlevon polycounter lvl 18
    take a plane with lots of divisions and use max cloth for the simulation, or reactor, whatever your more comfortable with. then once the animation is done i would model the net and use skin wrap to bind it to the cloth simulation. kind of like this...

    http://download.autodesk.com/media/MNE/qt/skinwrap_300k.mov
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