Hey people.
Im trying to model a soccer goal net for a little animation that i have to do. i came up making a lot of cilinders, attach them and then make a boolean, at the end i got a nice net (all stretched tho), but in the animation this net falls over a soccer ball which lays on the floor. I tried to animate it with reactor but the net just colapsed.
Now maybe thats not the best to solution for modeling a net? or not the best solution to animate the net falling on the soccer ball?...
should i model the net with splines?
regards
Javier
Replies
PS. i forgot to explain that the net bends over the ball (the mesh its not rigid)
the way i modeled the net is a good solution?
but thanks for the suggestion
Just model a little symmetrical piece of the net, duplicate
this piece in a row (in 3D Max array tool), attach them and weld the vertices.
Duplicate the rows and attach them and weld the vertices.
In the end you should get a nice clean mesh ready for simulation.
Make a dummy net out of 4 planes, get reactor to work with it then you just attach the real net to this dummy one and you are done.
I see no reason not to do this with planes and alpha, plus the physics computation would be a lot faster than if you had the actual net modelled. and after all, goal nets react very similar to cloth
ill keep u informed
EDIT: well i modeled the net the same way as Husch said, looking good, still reactor isnt cooperating (im still a noob at reactor) so i ended animating the net with softselection and FFD modifier.
it turned good. thanks peeps
http://download.autodesk.com/media/MNE/qt/skinwrap_300k.mov