I mean polygon modeling workflow established roughly at the end of 90s. And since then for about 10 years we have been using same set of tools. Nothing changes.
Look at how sculpting evolves. With every release zbrush and 3d-coat get not just new tools but new ways of creating models. Sculpting apps started with simple surface push and pull tools and now they are complex environments for working with both freeform organic and relatively precise hard-surface models.
On the contrary polygon workflow hasnt changed a bit. One can say it reached its pinnacle, but thats not true. There is huge room for improvement. We even dont have common robust Booleans and fillet/round bevel tools(they are possible with polygons, look at Softimage) There are few actually experimental modeling apps like SketchUp, Groboto and few others. But no major apps seems to be evolving in this area.
What are you guys thinking?
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I'm satisfied
And sometimes the tools already exist, but who can tell knowing all of them ? I don't know you, but I think that I use maybe 10% of the potential of a software because I only learned the basic tools, but sometimes I find something better, something which was here from the beginning and I just didn't know it...
I have just been messing with google sketchup a bit. Want to start a serious project in it and see what it can really do and if I could see myself using it at work.
Side Note: I did catch wind from somewhere on the internet the guy who initially developed max would be coming back to work with Autodesk full time. Oh.. Well and there is Maya too they have taken a small leap in the right direction with their newer tools.