I followed many tutorial, I compiled the script: No error related to the animation but yet my character on the gmae is alway in T pose Here the script discribing my custom pawn Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 SkeletalMesh=SkeletalMesh'Mario'…
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Hello everyone! My name is Russ, and I'm currently accepting contracts for animation work in 3ds Max and Autodesk Maya. Fast turnarounds and competitive rates. Full Portfolio - https://burningice81.wordpress.com/ Latest project, Torchlight 3 https://vimeo.com/348641943
Below the animation slider/scrub are four value fields (two on each side). One on each side is to set the playback range (mouseover and it'll tell you) - so you can just have it loop the animation from 1 to 399
Wayforward is seeking an experienced 3D character animator for an action game on a new unannounced console. Experience with MotionBuilder and Mo-Cap cleanup is a big plus. This is a per-project position, but for artists that work out well there is a high probability of being kept on for future projects. Wayforward is…
What is probably the most animation-friendly shoulder topology style? I'm working kind of low poly, maybe about 2.5k for the full character Flexible for a very wide range of motions (arms over head straight up etc) Thanks! I used google images but I got some mixed results so im hoping there will be one thats almost…
Hello, I am wanting to write an exporter so I can get skeletal meshes and animation from Maya into my engine, similar to ActorX for Unreal Engine. I have a few questions, but to start things off, should I use MEL, Python, or the API for this situation? It is to my understanding that the capabilities of all of them differ…
Hey friends. I'm working on a personal animation project that revolves around hover vehicles using electric gounding coils, not unlike what you would see on a Ghost from the Halo series. I've been trying to mimic how electricity moves and looks to make it as realistic and believable as I can. I used a Noise modifier and…
hey guys, I am new to Zbrush, I am creating my first character. I made a base female and sculpted armor on it. I want to use this character for a game. So, my question is that is it OK to have the chest armor and body as a single mesh? will I have any problem rigging it? or have to separate them All in green is single mesh
Looking for a TD who is very familiar with blastcode and has experience with particles to work on a high profile feature film. Must have 3-4yrs feature film experience and must be proficient in Maya. This is an immediate opening and is located in the West LA area. If you are interested, please send your resume in word…