hey guys, I am new to Zbrush, I am creating my first character. I made a base female and sculpted armor on it. I want to use this character for a game. So, my question is that is it OK to have the chest armor and body as a single mesh? will I have any problem rigging it? or have to separate themAll in green is single mesh
Typically for form-fitting armor like this, the final lowpoly in-game mesh will all be attached/welded into a contiguous mesh. Including the gray parts.
Reasons you may to keep them separate: 1) modular character with swappable parts. 2) you need flesh under the armor to slide around a bit.
Character won't be changing armor, my only main concern is Retopology, I mean rigging needs a specific type of topology(or thats what I think, i am noob). If I can retopo with the armor attached as one, it would save me the hassle of separating mesh.
Replies
Reasons you may to keep them separate: 1) modular character with swappable parts. 2) you need flesh under the armor to slide around a bit.
For example, take a look at how the shirt transitions to the pants, or the pants to the shoes.
Street Cop by Mashru Mishu. More examples here http://wiki.polycount.com/wiki/BodyTopology
http://wiki.polycount.com/wiki/Normal_Map_Modeling#Contiguous_Meshes