Home Unreal Engine

Animation problem in UDK

I followed many tutorial, I compiled the script: No error related to the animation but yet my character on the gmae is alway in T pose
Here the script discribing my custom pawn

Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0

SkeletalMesh=SkeletalMesh'Mario'
PhysicsAssets=PhysicsAsset'Character.Mario_Physic'

AnimTreeTemplate=AnimTree'Character.Mario_anim'
AnimSets(0)=Animset'Character.Mario_Idle'
AnimSets(1)=Animset'Character.Mario_Run'
AnimSets(2)=Animset'Character.Mario_Jump'
AnimSets(3)=Animset'Character.Mario_Spin'
AnimSets(4)=Animset'Character.Mario_Death'

Material=Material'Character.Body_Mat'
bHasPhysicsAssetInstance=true
bEnableSoftBodySimulation=true

End Object
Mesh=SkeletalMeshComponent0
components.add(SkeletalMeshComponent0)

Replies

Sign In or Register to comment.