Hello, I am wanting to write an exporter so I can get skeletal meshes and animation from Maya into my engine, similar to ActorX for Unreal Engine.
I have a few questions, but to start things off, should I use MEL, Python, or the API for this situation? It is to my understanding that the capabilities of all of them differ in some way or another.
Thanks a ton!
Replies
I have heard this very thing what I am saying now from many other people, too.
I'll check into collada. Thanks.
Edit:
I'd still like to know more about writing my own exporter, though.
We tried to use FBX, but it was too much hassle for our simple system.
I would probably use Python for Maya, that way you can port it easily to Blender if you wanted to later.
Here's some details on my exporter: