How can I smooth the ends of my mouth loops in zBrush? I want the ends of the lips to conform to some type of axis instead of just sticking out like this (messed up the mouth loops with Move Topological). Is this avoidable if I just extrude the mouth loop backwards so the mouth has an interior, which I can then use to…
Working on this till my new laptop comes on the 14th and I get ready to bake a ton of stuff. Open for crits but I won't take them all because I have my own vision but I welcome them still. Working on basic shapes and then it's on to the high poly. I might have to re-do the RIS shield because it's basically a stretched…
Hello! I am trying to make a plugin that will help me make many different types of table. I would like to be able to do something like this in this link: https://www.youtube.com/watch?v=8HxWZ4TWk_Y But I would like to be able to use multiple shapes (rectangle, ellipse,circle,etc) and extrude them directly in the plugin.…
Hello, what is a prudent way to do things like these in 3D (3dsmax) for games (UnrealEngine)? https://www.google.de/search?q=india+window&safe=off&rlz=1C1SFXN_enDE605DE605&espv=2&biw=1559&bih=1307&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjJkbO2qJrKAhVDchQKHY7UA90Q_AUIBigB Does it make sense to have those ornaments as alpha…
Hi guys, Just did a low poly beetle and going to bring to Zbrush. I never used normal map before and want to give it a try.(tri count is 5164) 1. The beetle has lots of floating parts, how will that work with normal maps? Do I generate it at once or separately? 2.It's sort of hard surface thing, how do I make clean masks…
Morning Polycounters, I feel like i understand modular moddeling. The understand how to create the diffuse texture before moddeling then using extrude from th texture map to quickly build pieces. HOWEVER I dont understand how to create assets like roofs. Building doors, window frames are easy because they are…
Hey Guys, after searching around, i decided to make a modular scifi environment. (in UDK) I recently watching some Tutorials and want to create a good start/workflow.. I think that ndo2 will push it alot, here some results. I have only a a issue that my "planes" look so flat, maybe its better to model a highpoly out and…
Hi, everyone! I'm trying to model weapon from this concept: Now working with hi-poly part: But now i'm really confused with one issue. I'm trying to model side ball shape next way - i splitted edge loops and extruded them inside of the ball: Now i need to create plane on pistol drum side and really don't know how to do it…
@CybranM, thanks for your opinion, i'll stick to it. :) The tape is just extruding edges and manually conforming them. In a past project i had bad stuff happening if i applied a shell modifier before exporting to Zbrush (even with backface masking the faces on the other side would be pushed towards my strokes). So i plan…
Well, initially i got a bigger problem. I think. Thru Adobe Illustrator a create a vector and extrude it in max. I got THIS. After some time i managed to close everything, clone for the lower part and then bridge the holes. I got THIS. I wont chamfer the border so i was ok with that until now when exporting the whole model…