How can I smooth the ends of my mouth loops in zBrush? I want the ends of the lips to conform to some type of axis instead of just sticking out like this (messed up the mouth loops with Move Topological).
Is this avoidable if I just extrude the mouth loop backwards so the mouth has an interior, which I can then use to smooth my mouths' loops onto in case the ends of the mouth loops start sticking out like this?
I guess something like this could work in preventing the edge loops from being destroyed.
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