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Scifi Modular Practice

polycounter lvl 11
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Alphavader polycounter lvl 11
Hey Guys,

after searching around, i decided to make
a modular scifi environment. (in UDK)

I recently watching some Tutorials and
want to create a good start/workflow..

I think that ndo2 will push it alot, here some results.

Diffuse.jpg
Scifinormalmap.jpg
Scifi1.png

I have only a a issue that my "planes" look so flat, maybe its better to model a highpoly out and bake it ?!
(ndo and extruding faces dont work so good, cause i can recreate uv, diffuse.. etc.. )
Can anyone suggest me a workflow including maya/ndo/zbrush ?

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  • Benjam
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    Benjam polycounter lvl 4
    creating a highpoly and baking it will give you better results, im assuming you have used the nvidia normal map plugin? That tutorial you watched did it mention anything about using modular textures and procedural textures in the same environment? Ive started a new scene as well and want to get a decent work flow going also
  • Alphavader
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    Alphavader polycounter lvl 11
    Yeah thats the tutorial :

    http://www.philipk.net/tutorials/materials/metalmatte/metalmatte.html
    its the good "old" highpoly way.. thought there is a way with ndo in combination of maya and udk
  • Blaisoid
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    Blaisoid polycounter lvl 7
    bold cavity map is bold.

    i believe cavity maps should be used as a spice rather than being main source of grit.
    the reason for this is that they're simply too sterile and regular to look convincing on their own. so just mix that with brush work to make texture feel more natural.

    is the texture supposed to be metal? if yes then edge wear is too bright and saturated on diffuse map.
    To make more convincing metal you can paint grayish edge wear on new layer for diffuse map and later turn it white when making specular map.
  • Alphavader
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    Alphavader polycounter lvl 11
    yeah i get i know, thanks to the tutorial.. (rebuild the wall with ndo)
    some areas just "flat" .. ndo semms to be good for these kind
    of areas, for other things i have to bake, am i right ?

    scifitest.png

    scifibla2.png

    scifibla3.png
    //edit: damn nodo ist fast..
    I will make a blockout soon, first i wanna
    have a rough workflow for tileable scifi stuff..
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