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Ornament(al windows) in games

Coffeehouse
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Coffeehouse vertex
Hello,

what is a prudent way to do things like these in 3D (3dsmax) for games (UnrealEngine)?

https://www.google.de/search?q=india+window&safe=off&rlz=1C1SFXN_enDE605DE605&espv=2&biw=1559&bih=1307&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjJkbO2qJrKAhVDchQKHY7UA90Q_AUIBigB

Does it make sense to have those ornaments as alpha maps  or is it better to have them as real polygon meshes or is there even something else?

I was thinking of tracing the ornaments in Illustrator and importing the paths and then extruding but was thinking that there might be a lot of polygons to handle if you do a whole building (or city) this way.

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