Morning Polycounters,
I feel like i understand modular moddeling. The understand how to create the diffuse texture before moddeling then using extrude from th texture map to quickly build pieces.
HOWEVER
I dont understand how to create assets like roofs. Building doors, window frames are easy because they are square/rectangle shape so extracting them from textures seems pretty simple.
The problem i have with roofs are that:
1. Geo is not simple (im planning on building a japanese tea house)
2. The textures would not be square so extracting them wouldnt be possible
Replies
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so with a Japanese roof there's a long gradual curve to it that changes depending upon the size of the roof. This mean's you're going to have a lot of trouble with a Top Middle Bottom approach so I wouldn't bother. Instead focus on creating corners and middle pieces. I'd have your ridges in a separate model so that it's easy to tuck these pieces against a wall or rotate it 180 and slap a ridge on top. The best space for one of your splits seems to be right beside a ridge pics like THIS show me that the tiles have an obvious ridge on the left you cna use to mask your module joints.