Happy Halloween Polycount! Hope everyone has fun tonight. In honor of the spoopiest holiday I made a quick cricket bat inspired by my favorite movie to watch on Halloween, Shaun of the Dead. If anyone else has Halloween related art to share, old or new, please feel free to post it! link to Marmoset…
Hi, I finally finished this car, and it would be nice to hear some feedback ;) Textures 2048 x 2048, ~13k tri. Ther h poly shot: https://dl.dropboxusercontent.com/u/27384435/Chevy%20truck/test2.jpg.png.jpg.png Textures: https://dl.dropboxusercontent.com/u/27384435/Chevy%20truck/textures.jpg Wire:…
Hi! New member here, first post. This is a personal artwork based on Finnish toy cars called "Neppis". There are races where people create tracks in the sandbox and push neppis with their finger. The one who completes the track with the least amount of pushes wins. This was made to test the capabilities of the Blender…
Is this a thing? I swear i was reading an article the other day about this exact topic. I am currently learning fusion 360 and my pipeline is fusion for base modeling Export in MOI3D as FBX Fix the geometry if needed and unwrap in blender bake in marmo texture in substance. The more im getting into CAD the more im…
Heyo! I am creating a floorplan in Blender from an svg. The client uses Sketchup and needs the floor of the model to be either attached or at least a perfect outline of the outer walls. It needs to be exact to the outline or it will not render correctly. I have an svg I have used to create the walls, but I am having…
Yes. You need to use the world position offset input of the material, but I guess you already figured that out when you tried the grass wind. You were pretty close by trying that. This is how this can work: Your asset need to have some sort of a weight map that tells the material which area of the mesh moves, and which…
Hey everyone, ive bin trying for weeks and weeks, to acomplish something similar in design but to no avail, i cant figure out how its contructed and how they get it to loop here is what im talking about (the roof) If some one could explain to me how they think they did it, that would be swell :)
I've been working on a hydraulic lift cart for class. I haven't started on my texture yet, but here is my finished high and low poly: The long handle in the back does have an unnecessary edge down the middle (it isn't mirrored) but I'd have to rearrange my UVs and I have a deadline looming. <:(
Hi there, I wanted to ask a quick question about perspective. So I'm practicing making basic boxes using perspective, I'm using pencil and paper. My only gripe is how long it takes compared to digital, where you can shift + click to make a line. I want to switch to digital temporarily to learn perspective, is that ok to…