Looking for a Sci-Fi Space Environment 3d Modeler / Texture / Concept Artist to work on a virtual reality game. Game is already released on Gear VR and looking to improve environment assets. Example: Asteroids / Ice Crystals. Interested? E-mail me at justin@orangebridge.studio with subject "Polycount Work" . Include a link…
Hello everyone! This is my 3d stylized environment that I'm currently working on. I'm currently a student at university and about to search for the internships. So I want to add this project to my portfolio once I'm done with it. My goal is to become 3D environment artist in the video game industry, especially on stylized…
Hey everyone! I’m Tom, I’m a creative and experienced 3D Artist with a great eye for detail and several years of experience working in the games industry on a range of projects. My main focus is Environments and Props and I have a thorough understanding of creating optimised environments and assets for games. As an…
Hey guys me again! I'm starting a new thread to document the same kind of little project as my RPG weapons thread. This time I'll be making a few 'mini environments'. That is to say, a small diorama based around a central focal point. Like with the weapons, i hope to explore a spectrum of styles and themes. Hopefully these…
Hey guys, just trying my hand at some proper environment modelling for games ofcourse. I've had a good look through the Polycount environment wiki and although it's got some great tips I couldn't find what I was looking for. It's simple stuff really. I just want to know how you guys go about setting up an initial outdoor…
SteamLabs has production beginning with minimum of 6-8 weeks in duration. All positions require 20-30 hours per week minimum availability. We have multiple positions now available for experience freelance environment modelers and prop internships. Maya preferred, Max acceptable. Strong ZBrush sculpting required in all…
*updated* Hello everyone, My name is Artur and I'm looking for work as environment or prop artist. About me: I'm a self taught environment artist. I learned it for one year, and then got my first job at Crytek. Unfortunatley I worked there for just one year, because I moved to my wife in Japan Tokyo to support her. I…
About the game: No Bull Intentions has a vacancy for a character artist who is skilled in cartoon/anime style 3D environments for a 6-12 month contract. The game is a JRPG/adventure and the art style and perspective we're shooting for is similar to "I Am Setsuna". Below is a screen from "I am Setsuna" as an example of the…
I knew as soon as I started this project that I would want a hand-painted skybox, as it would sell the style and inform me of the lighting. After looking at the colours and mood present in my scene, I thought a light purple sky would work well, and contrast with the oranges nicely. I was very fortunate to have my close…
Hello Polycount, I'm a graduate environment artist looking to produce realistic environments and 3D assets within the games industry. I've been applying for positions since I graduated with First Class Honours 3 months ago. I'd appreciate any feedback or advice regarding my portfolio or the process of getting 'a foot in…