Hey guys me again!
I'm starting a new thread to document the same kind of little project as my RPG weapons thread. This time I'll be making a few 'mini environments'. That is to say, a small diorama based around a central focal point. Like with the weapons, i hope to explore a spectrum of styles and themes. Hopefully these mini environment will be successful at communicating the larger world they represent.
Here's my first entry which is still a WIP for lack of a basic terrain for it to sit on. Sunburst is the name of the giant cactus-like plant which is the focal point.
Those aren't birds...
Clearer look at those little guys:
I would have liked to finished this scene before starting the thread, but this week i will be going in for a minor medical operation that will probably have me out of commission for a couple weeks. So hopefully more to come before too long
Hope you like.
Replies
Fantastic work. Looking forward to seeing more.
Really though, great colors. It adds to the fantasy element and it works really well. Can't wait for more :-)
keep it up .
And yeah good luck with the operation. Hope you have a fast recovery!
One thing that always looks cool with environment dioramas (ive mostly seen it done in 2d art though) it to actually have a chunk of dirt as a cut out, so you can see the underlaying levels of dirt. It Is just a nice way of capping off an enviro when it is so small, to make it look like it is intentionally that small.
http://www.robogabo.com/ca/exsb/charging_up_diorama.jpg
http://www.robogabo.com/ca/exsb/at_ursoua_pass.jpg
Maybe I should play at some time with that marmoset toolbag as well- most of the things I saw with it had nice lighting.
Can't wait to see the final piece with the base.
The operation went smooth as ice. The recovery... Not so smooth today. Hoping it'll be behind me soon.
I'm planning to just present still shots. If i could figure out how to get everything rotation in marmoset i might do a little turnaround though. As for rigging, never could find the patience for that, at least in Maya when i tried years ago. I want to try it again but those wing membranes might be too much for a noob rigger!
Thanks for the links, i like the grassy hill. Yeah still not sure how to make the terrain since i want to show more than one angle. I'll think it over.
Thanks again to all, I'll update soon as i'm able to use my desktop again.
Looking forward to the updates!
Also, nice tip Muzz, might come in handy some day!
I'm trying to do the same with my Conan scenes, just cut away everything that isn't adding to the scene but model everything that would make a whole scene, just let it be seen through a circle like magnifying glass.
I think thats why people are calling out the notion of the grassy knoll, but that principal can be applied much broader than it is, it can be used to tell a story, show part of a path, basically it can be used to make people hungry for more.
-Woog
The story to this scene is basically a desert in bloom, the little lizards are flying around to eat the spores that fill the sky this time of year.
What do you guys think of this kind of presentation? I had to fight the urge to make it an endless sand field with a skybox, and really shrink it down to a small stage that makes those elements a given.
Thanks for that, it's absolutely something i try to deliver.
I should expect someone like you to totally get it like that. Definitely what i aim to do here is give you a peek at a world and set your imagination in motion and want to see more. :thumbup:
Glad you guys continue to like my stuff. I already have an idea fermenting for the next one.
I'd chamfer the top loop of the cylinder, and just add some more polies overall. the hard lighting change (with the transition of smoothing groups / normals) from the wall of the cylinder to the top, as well as the jagged crack don't really read so much as 'naturally sudden and sharp', just low poly.
the new brush you've added to the base of the flower doesn't really add anything. they kinda look out of scale with the larger flower, and look like they're presented in a completely different style, like the cutout of a photograph vs. the extremely clean centerpiece.
that being said, this is still one of my favourite pieces i've seen on the boards recently. really cool, but the pedestal's quality has to be near equal, or it might as well not be there.
For the bushes, i will have to disagree and defend their existence. As you said the scale difference is strong and that's exactly why they're there. The Sunburst is a huge cactus-like plant at least 2 people tall. Knowing the lizards could be imagined to be any scale, i added those bushes to further communicate how big the Sunbursts are. For the photo-cut-out-ness, I'll see what i can do about that. Possibly the sharpen filter is working against them.
Thanks for challenging me to push it a little more, I'll see what I can do. Here's a quick photoshoping to remove the base and fade the edges as i originally planned but was unable to do with alphas.
Is this better guys? Let me know.
-Woog
Ones with glowing mushrooms.
http://boards.polycount.net/showpost.php?p=936189&postcount=23
In my humble opinion the low poly ground does not help. I think adding geomety there woud help a lot. The shape as it is now is too abrupt. I suggest smoothing out the form as well and make it less deep.
I must admit that I was set off by the topic of the thread "mini environements" where I got the idea that that everythng was small in size (Like micro cosmos: ) Anyways I realize now that it means just a few things that make up an enviroment.
Just my 2 cents and looking forward to the other things you have cooking !!