Hey guys, just trying my hand at some proper environment modelling for games ofcourse. I've had a good look through the Polycount environment wiki and although it's got some great tips I couldn't find what I was looking for.
It's simple stuff really. I just want to know how you guys go about setting up an initial outdoor scene in 3ds Max. When setting up the camera to match the concept is there a tried and tested method? What's a good lens and FOV (I guess this all depends on the scene and concept.) Do you use the "camera correction modifier?"
Secondly, what's a good light setup? Something simple like a skylight for baking AO later? Other then that is it just good old standard lights for creating the sun etc? Or would you go into using the more advanced lights?
Any help about this is appreciated!
Replies
I just run with whatever Max's default is. I've never touched it. Though if I were, I would probably look at what's going to be in game, and try and match that as closely as I could.
As for lighting, we do all our lighting in engine, so I don't set up any real lights in max. I do set up lights in max to bake to vertex colors, or AO. most of the time for AO people just use Skylights, or there's a script around for a spot light filled dome that gives you similar results with a little more control.
Cheers for the help anyway.