i was just testing out and reading the doecumentation, but why does it has roughness and specular? isnt it basically the same thing? why dont they just blend it together
i use 3dsmax 2011, i know plenty folks who still use 2010 or even 2009. if you are comfortable with a version and own it (as opposed to renting it) why would you want to change a running system? So far most new features in 3dsmax, i personally just do not need. I have a bunch of custom scripts and tools, reinstalling it…
Hello there. I have a problem with my normal map does not looking "right" when i display it on a model as a texture. I don't quite understand why this is happening and what gives me this result. *The purpose of displaying normal as a texture was to make a presentation turntable. Here are the model with normal map being…
Hello polycounters! i have a simple feature that it checks if the Uvs are "Corrupted", the tool show the error when the number of UVs verts is less than Geometry Verts ( polyop.getNumMapVerts $ numChannel < $.numverts ). I have discovered, this error is by 2 cases that i actually know: - Dead vertices - UVs flipped (…
good points richard, I totally agree you have to be passionate and creative and working on something you love. It also depends on if you are truley in it for creative passion and thats the be all end all for you in life. Personally, making games is a fun way to make decent coin while not killing myself to support a…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
Short version of the question. What is the subdivide modifier quality parameter actually DOING? Long version of the question. If I want an edge crease in my model, why do I have to fudge with both the crease tool AND the quality tool to get the results I want? I don't know how much experience you have in Maya, but if you…
I have two fill effects applied to fill layers behaving differently in Painter, and I'm totally confused as to why. Fill layer #1 There's a smart material in the Painter shelf called "Plastic Hexagon" or something like that. It's a Base Color fill with a fill effect applied to the layer. The fill effect contains a height…