Sharing my mask generator for painter:) I created this as a simple masking method compared to the built-in generators. Seems like most of them do too much or something too specific. To use, simply add it too a mask as a generator. It will auto-plug in any maps baked out in painter, and will update if rebaked. It also has…
Hi all, I'm working on a model in ZBrush and I spent a decent amount of time on a detailed mask i want to use to pop detail out of the skin of my model. My question is: Is there any way to save this mask so that i can use it later? In Maya it would be called a quick select set, but i dont know if there is an equivalent…
So, I am trying this awesome software: http://www.boundingboxsoftware.com/materialize/ It has a masking per color feature, where u can mask color and assign a vaule based on the type of map but it is only limited to two. Any idea of any app like this that allows a lot more number of color masking. This would make…
You can find keybinds under Edit -> Settings -> Shortcuts. By default Y will remove the quick-mask, and T is to edit and use quick-mask (and I to invert). With that active you won't be able to paint on any areas that are masked out areas. As for your problem, it looks like your brush has somehow had its greyscale value…
Does anyone know what these things look like on the inside? I've found countless shots of gas masks & oxygen masks (like the style a pilot wears), but my meager googling skills have been unable to turn up any reference of the inside part of the mask. I haven't got a clue what its supposed to look like in there. Any…
I am looking for a 3d modeler to make: - 1 Oni mask - 2 variation of the mask (All 3 looks essentially the same except for small differences such as smiling vs. not). I have a specific design that I want modeled. I would need to have exclusive license for commercial use for the model. The mask will be featured in the…
Hi, I've used the old DDO for a while and just switched to DDO2. One of the most useful effects I used was MudSplatter, putting small specks of mud on the miage, according to the normal map. I've been unable to find a way to replicate this, as the masks (which are what the materials really are since it decides where the…
hi guys / i have problem in masking rows in tile sampler / as you can see my pattern and reference below , i want to 45 degree strips mask for making 2 different color for my cobble ston / but in the last row of pattern make issue . one thing i guess in transformation 2d node its not tile and i guess it makes me problem.…
I have been working on trying to replicate edge damages that can be found throughout the new Ratchet and Clank game. My new environment is inspired by the franchise and I'm having trouble figuring it out using Substance Designer. I'm still new to FX Maps and the Mask Builder. I believe I'm thinking too hard about this and…
Maybe I am approaching this completely wrong, but I can't figure it out how to apply alpha masks. When I apply a black and white mask to the "transparency" channel of a material (or a targa with alpha channel), the texture does become "cut out" but it also becomes half transparent everywhere and slightly darker, resulting…