hahaha... to me... Issac just turned into a wise ass... he had nothing interesting to say when he talked... He tried to tell jokes... to just look ridiculous... not very amusing to me at all. It seems like the co op character this time around was more interesting that Isaac himself. The whole situation with hallucinations…
Hey all. I'm a vehicle/weapon artist by day, but I've been working on something else by night. I thought it would be fun to take the concepts on Blizzards site ( <3 diablo!) and come up with what I think the female version could look like while also learning a bunch of character art pipeline stuff.. I also wanted to learn…
Hello, I'm thinking of buying a tablet/laptop hybrid for the main purpose of being able to animate using Maya, 3ds Max, possibly motion builder (might be a stretch too far) and use Photoshop without having to drag around a heavy laptop/set it up. Surface pro 3 seems perfect for me, I'm eager to learn to use a pen while…
https://gumroad.com/l/iQYA My channel display shader for Marmoset Toolbag3 is up on Gumroad for free! This shader is meant to mimic the Marmoset Viewer channel display feature, allowing you to post detailed breakdowns of your materials in high resolution. Sorry if this is in the wrong place mods, i know there's a user…
First of I must say I love the toolbag 3 so far! even better then I expected, marmoset have always been a big part of my workflow, from rough renders of firs-pass highpoly sculpts to final presentations. I absolutely LOVE the shadow catcher! Ive just started playing around with the baker and so far its looking like its…
Hey I recently made a thread on a character I wanted to do which was half samurai and half roman soldier. You may have seen it before and maybe have seen my amateur concepts of me trying to get a nice character going. It wasn't working at all and I think it would be best for me as someone trying to become a character…
Ok, so here's my dilemma. I have a detailed character model consisting of several individual pieces ( it's a robot). After roughing out the basic designs for the texture I'm realizing I should probably break down the textures even more from 2 to 3 separate maps to get the details and resolution I want. It is possible to…
I'm looking to expand my knowledge of level editing tools into one of the next gen tools. Currently I am working at diving deep into the tools packaged with either Unreal 3 or the tool set packaged in the Call of Duty 4 mod pack. For someone aspiring to be an Environment Artist what do you industry vets recommend between…
Hey Everyone! I wanted to share some of my progress for the Art War 3 on cubebrush. You can find my post here (https://forums.cubebrush.co/t/art-war-3-3d-villains-the-fallen-goddess-rdzikh/6135/2), but in case you haven't heard about it; its a contest to create a hero or a villain. I chose a villain and originally chose a…
Not heard of "Quale 4" But definately Quake 4! //q4base/texture/path //doom3/base/texture/path Those go in the *BITMAP reference of the ASE for whichever game you're editing for. You need to make sure that you export the ASE with vertex painting included if you're doing texture blending and then set up the material file…