I think that cemetery inspired the design of a similar one in Vampyr - the Stonebridge Cemetery: https://youtu.be/Id95f_m01TU?list=PL90YOFBe2p0wXacO5gsprLyxZSphLFyQ7&t=2089 https://cdnb.artstation.com/p/assets/images/images/011/793/053/large/quentin-zoude-vyr-art-qzoude-cemetery-07.jpg?1531424001
Looking nice so far. I would suggest adding some variance in detail, adding some lower-frequency areas for the eye to "rest". For example not using the same rock models everywhere, but having some differentiation. The roof opening looks a bit odd with the same high frequency rock as the lower walls, like it could cave in…
I'm a long time max/zbrush user, and one thing that's really, really important for me is having a functioning goZ to send stuff back and forth between the two programs. For a long time I didn't upgrade my max version from 2016, simply because goZ seemed to break when I upgraded and none of the new max features were really…
Originally I started with Zbrush 4R6 since 2014, and updated to 2019 when I bought the licence. The workflow to use it was the same as before. Haven't updated it since 2019. I also find it a bit cumbersome to update. To be honest, I'm still using a fraction of Zbrush' capabilities. Basically I'm just sculpting only organic…
Hmm wiki links work fine for me. Note that the wiki uses http: instead of https: and some browsers complain about this, but it's nothing to worry about since we're not transmitting anything that needs security like that. Anyhow, I did a webinar thingy about anisotropy, explaining how it works, might help you, starting at…
STOP and evaluate your building. I live in texas and I've never seen a building that looks like that. :) Get some reference or a concept for the building. Looooks like ur building from imagination. I could just be on the wrong side of the tracks and we could have a whole neighborhood filled with those type of buildings...…
i´m trying to create a tile texture in zbrush 2019 and the offset doesn´t work good... i didn´t have that problem in r7 version... when i put offset 200, the mesh goes oof the viewport, and i can´t tile it right. help T_T
Thanks for the comment Matt! Its based on a concept by Yao Wang: https://cdna.artstation.com/p/assets/images/images/019/757/288/large/yao-wang-e08633bd-82d9-4888-9a79-514c8f64c45b.jpg?1564893262 I'm not copying 1 to 1 but most of the stuff its there. You might be right on the value issue but its also being affected by…
Character Art Apprenticeship OMNOM! workshop -
Austin, TX https://www.artstation.com/artist/omnom OMNOMworkshop.com To apply, please
send your resume and a link to your portfolio to Jobs@OMNOMworkshop.com DESCRIPTION OMNOM! is in need
of an in-house Maya artist who is eager to learn and grow in the craft of
making…
TLDR: It's a real-time Gnoll character - C&C is most welcome! Inspired by the Gnoll concept in the 5th Edition Dungeons and Dragons Monster Manual. I was inspired by the lore behind these monsters, along with their design, a ferocious demon-spawned-humanoid-animal. He will be built for game/real-time environment. Looking…