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Vinyl Jukebox

I love vinyl records, and so I decided that for my final project, I would like to create a vinyl jukebox. These were used mostly in bars and diners in the 20th century. However, I have seen a lot of 3D models with a very similar design, so I decided to change the overall style of the asset. My biggest inspiration is the Bioshock game series, which draws a lot of its style from Art Deco and Decopunk. I couldn't find any concept art that would fit my idea, so I just gathered some references and started blocking out the base shapes of the jukebox. This is the result so far. I am still not very satisfied with the overall shape of the jukebox, so I'll spend the rest of the week refining it and trying out different variations.

Replies

  • robertvovk
    I refined the jukebox's overall shape. I added more details and art deco shapes. I also modeled some basic vinyl record player mechanisms. I kept it quite simple, as there is going to be a glass window, and I am not quite sure how visible or transparent I am going to keep it. I am about to finish modeling the control panel, add some buttons and screens, etc., and take the model to ZBrush to add some metal details for my high poly model.
  • iam717
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    iam717 sublime tool
    Pretty neat looking update i like it, if you did not see it i think the Admin on the forums posted something about record lighting the "correct way", atm no link.  Using the babylon engine or something.   When you get to the record texturing part.

    Can't link it if it is in the wiki i get a warning potentially unsafe again.


  • Eric Chadwick
    Hmm wiki links work fine for me. Note that the wiki uses http: instead of https: and some browsers complain about this, but it's nothing to worry about since we're not transmitting anything that needs security like that.

    Anyhow, I did a webinar thingy about anisotropy, explaining how it works, might help you, starting at 15:20 here:
    https://www.youtube.com/watch?v=PyMgrV8BErY&t=919s
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