My 3DS Max modeling of a female foot for my model in progress named "Carla" I'm an 3DS MAX NOOOOOOB. All the feedback is welcome :) :) I just finished modeling a foot in Max, here are the results Attached to the leg
Let's first show you some stuff I've already done, the oldest to the newest. First touch with Maya First character (MAYA) RC Car V1.0 (MAYA) PreViz (MAYA) From here I've switched from MAYA to MAX and started my new life schedule at the same time (See background thread) First time with Max RC Car 2.0 (MAX) Kitchen 2.0 (MAX)…
Hey everyone, I can't seem to figure this one out and I'm hoping someone has a solution. I've got 3ds Max 2018 and Zbrush 4R8 P1 and the GoZ function just isn't working like it used to in Max 2014. Max>Zbrush = fine, no problem Zbrush>Max = model goes back to original Max scene, but also opens a new instance of 3ds max…
Hey guys I have a problem: I have a 3ds Max scene with camera and lighting. Everything is made for the default scanline renderer in max, meaning the scene has max lights and a max camera. Now I want to have this scene completely Vray ready. The main Problem I have is the replacing of the max camera (standard Target) with…
Is there any way to bring a model that was modeled and unwrapped in 3ds Max into ZBrush, and keep the UV layout from 3ds Max? If there is, please share how!
Something janky is going on today with my exports at higher quality... I mentioned this in the Substance Discord. However you get a gist of the wireframe there. Not the best it has been though (3DS Max). The Adaptive Topology and the Global Adaptivity see where the quads (or tris) need to be more heavily concentrated.…
Hello everyone, I have issues with reexporting a skinned mesh from MAX to UNITY. I used regular import / export but also the Unity Max Integration plugin with the same results. I do not modify anything inside Max, I only Import FBX from Unity and Export to Unity from Max. As you can see in the pictures the reexported fbx…