this may sound vague or 'how long is a piece of string' just wondering if there is a website somewhere which lists in all the things you should learn. rather than focusing on software preferences, Im interested in actual universal techniques we should know about. for example, I have spent the last year focusing on hard…
Hello, I would like some help with this character, please. So the main idea was for it to be something slightly stylized... that said, I tried to make it as realistic as possible and failed terribly. I would like it to be judged as an attempt of something more realistic. I used this project as a learning process and there…
I am working through a 3 year old course - Fundamentals in game asset creation from CG Society - and am having issues with the normal map displaying poor quality in the viewport, where as the example is in much, much better quality. My high poly displays perfect, and the normal map is displaying no errors (this is the test…
Hey everyone.. So basically I have been doing 3D for a couple of years now but have recently decided to go down a different direction from my previous work and start building an 3D environment art showreel for games. It's a bit daunting for me as I am going solo, learning on my own but using resources online like polycount…
Is there a nice workflow to take some of the shapes I created in NDO to reuse in DDO? At the moment, paths, for example, get destroyed when I convert a path to a layer. I'd want to take that path I just created and reuse that work to help me create a shape in my color id map to give that area a different color. This would…
I've been searching for months now to help me answer this question, which leads me to believe I'm probably overthinking it, but since it still bugs me, I wanted to ask here. How do you guys make such super clean UV Texture Maps? You guys post these awesome texture files where everything is laid out nicely next to each…
Hi Polycounters i worked on my polymodells and suddently i got a strange error with my keybindings. And i promise i did not play around with any prefrences :D it came suddently... Ctrl+c for example tries to export the selection, not copy as i would expect. if i select some faces for example it says: [html]// Warning:…
There are certainly tools out there using Stable DIffusion and the like to use neural networks to generate normal maps from photos. The problem is they mostly rely on illegally-scraped datasets. If you're OK with the ethical and legal issues of that (I'm very much not cool with it) then have at it.…
Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…
Ok, as promised, here is a little bundle of Lighting/composition hints which you could apply in your future scenes. PART1 As I've mentioned, PBR is a new trend and while it is cool thing, the aesthetics foundation didn't go anywhere, and nice lighting may be done well no matter the generation of engines or hardware... The…