Exis Is a Maryland (USA) based developer. We have created commercial games and serious games. Our focus is now on creating amazing art assets for our clients. We are looking for experienced character artist to work on site, and potentially telecommute. please send resume to info@exisinteractive.com required: * Excellent…
We are a team of four students in the school of computer science Epitech Strasbourg France. We are actually looking for 3D game artists/animators who could help us on our school game project. We are working hard on our first demo which will demonstrate our game to others and hopefully land us funding. The game is based on…
Greetings.Our new asset Easy Wireframe Grid released on Asset store. Asset Store Link: http://u3d.as/D6S Easy Wireframe Grid is a shader package that display Grid wireframe with various effect. Textured wireframe and animated effect make it different from other wireframe shader in the market. Easy Wireframe Grid is a…
Hi, I'm currently in my 2nd year of uni and we're working on game demo in teams of 11. I've always been interested in level design and [FONT="]environment[/FONT] art so I quickly put myself forward for these rolls. We're just over half way through the project now and I was hoping on some feedback on what I've done so…
Hi there Polycount! This is my first thread, so I'm pretty nervous. I'm working on a modular school environment in Max to put in my demo reel. I was hoping I could get some critique to push this to the next level. Things I'm working on: - Adding variations to pieces (grunge, grafitti, colour differences) - Faking the…
I've put up a new site to demo some Unity projects of mine. As you'll notice, the web site is a work in progress and not all pages are done. I've also decided to put up some Unity projects that are a good start for any project. The idea is to share some assets, some Unity scenes w/scripts and working functionality. You can…
So it's Tuesday, and there are some things you should see. Things that will get you a head in life. AHAHA. Find out what they are (and what the pun was for), after the jump... Boskmaniac Well, for starters there's this demo reel that Jelmer Boskma has put together for 2010. He used to be cool... he used to be a…
I worked about a month on this project for Autosim, a company doing realtime simulation. I did most of the models, based on reference found on the net. I did the Boeing 747, the Rosebauer Panther 8x8 Fire Truck and a low poly version of Singapore Changi Airport. I also modified a 737 model originally done by Orjan Nilsen…
hi everyone, a new version of luxinia was released. The package got 2 new demos. One for normal-mapping and one for tile-textured terrain. Another main improvement in this release is the resource viewer, in which you can explore all of your projects resources (materials, particles, models, animations). Each category allows…
I'm creating a "how to make butterflies for a videogame" tutorial. Butterflies similar to those found in Skyrim or the recent butterflies found in unreal's blueprints demo. My current train of thought: Model/texture/UV Butterfly > Animate > Set to Particle Effect I am very new to animation. I'm usually just "the modeller".…