I worked about a month on this project for Autosim, a company doing realtime simulation. I did most of the models, based on reference found on the net. I did the Boeing 747, the Rosebauer Panther 8x8 Fire Truck and a low poly version of Singapore Changi Airport. I also modified a 737 model originally done by Orjan Nilsen at the site I'm working at, and the same goes for the small Voyager car that was a civilian one which I had to modify into a Fire Brigade one, originally done by Joakim Simonsson.
The firemen inside the Panther are done by Robert Frick (Edit: I had to remodel the head of the Firman model.)
I did all the models in 3D Studio Max and photoshop for textures.
Here are some shots of the models,
The images are from a rendered sequence I did in 3D Studio MAX, a demo of what we aim for in realtime. Therefore I allowed for a bit more polygons than what will be in the realtime simulation that eventually is our aim. Feel free to download the avi's.
747-400 360 degree circle (clip)Fire Truck Demo (DivX Clip)
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ultra.
The videos are really cool, but the one thing that bugged me is the foam... wouldn't it look better if you gradually sized up a pool of foam on the floor under the engine?
Hawken, we're actually using an open source engine: Open Scene Graph. But we will be using real pixel shading and different shaders, I guess the result will be really cool when we get the visual process the way we want it. These renders I did is sort of a concept on how we want it. The system will run smoothly on a couple of PCs. Yeah and the foam bit is also something I need to get done, but I had to cut down on the number of particles to speed up the rendering. It takes ages to render particles in max...
KDR_11k: yep making the fire was a pain. I only used the basic particle system of Max, but the OSG particle system we're using for the realtime simulation has a lot of similarities to the Max particles.
Now I'll do a bit more since I got another week to polish stuff, perhaps I get the chance to fix the issues you guys pointed out, thanks again.
The one with the firetrucks bugs me on a few details, but not biggies... like Hawken pointed out, the foam would build up... but I understand your reasons
The other things are, the engines continue running on the jet... I would think they would stop the engines.
Second, I'm not sure why the firetruck would drive around the jet before it would start applying the foam... maybe to check for other fires?
Last nit-pick, the trucks seem like they try to avoid the lawn but turning down the runway, then making hard lefts to the jet... why not just drive straight to the plane? Especially when the run onto the lawn afterwards anyways
Like I said, small, nit-picky items, otherwise very nice
I also have added interior scenes like this:
The new demo, with added scenes is available here:
Fire Truck Demo (DivX Clip)
I figured you didn't have them come off the runway for reasons like you suggested, but they run off the runway after they go around the corner No biggy... I'd say ship it
Thanks Zergxes, your stuff looks good too, I like you latest car in the "What're you working on"-tread.