Hi there I have this issue exporting 3ds max models to Maya 2011. I am trying the fabulous FBX mode everybody is raving about, but it does not want to export my textures. I thought maybe its me Machine, formatted it, re installed only max 2011, same issue. Then i thought mayeb it need an update...went to my work pc,…
Good afternoon everyone! I'm trying to make a quick exporter, but I'm having a bit of difficulty... //Grab a list of everything selectedstring $lsS[] = `ls -sl`;//Loop through the list and export selectedfor ($i = 0; $i < `size ($lsS)`; $i ++){ //Remove organization suffix string $filename = ("/data/forUnity" +…
SOLVED It was actually a bug, tested export again with all settings and the problem has just disappeared. I am awesome I guess LOL I keed. Christ. I really fucking hate myslef right now. I found the problem. I am sorry for wasting a thread. Tried exporting again with the problem child settings and problems disappeared now.…
Hi, everyone! How could i fix the issue with export texture. In substance everything looking good, but when i export to marmoset, the normal map and base color of the glass screen looks off. I baked all in one uv map. Please help!
This is the stuff that's left in my outliner... ive deleted everything else although I'm curious why when I choose export selected it doesn't just export the selected objects... It still exports everything in the scene...that's why I had to delete stuff prior to exporting to make sure it doesn't export all... Anyway if i…
I'm using Marmoset's really cool exporter/web viewer (on Artstation) I'm having trouble disabling backgrounds - I can't get the visibility in screen to black. It shows up maximum everytime. My scenes are looking 'washed out' and the background is undesirable, the background is set to max visibility! Does anyone know a…
** UPADTE/FIX: As a work around, You can just save right out of photoshop. ** Im having trouble exporting my maps after creating my textures. I tried to export the first time and all I got was the Albedo exporting. Now nothing will export. I have ran both Photoshop and Quixel Suit as administrator. Tried exporting as 8bit…
With a new set of updates today comes a new video on exporting a scene from 3ds Max into Source. Keys:* Export World Geometry * Export 2d Sky Texture * New method for the 3D Skybox (simplifies process) * Animated Textures (both animated and scrolling) [ame=" https://www.youtube.com/watch?v=z3zNgmCqCBg"]Exporting a 3ds Max…
Hi guys, hopefully someone can help. I have a problem with my 3ds Max 2015 that reinstalling hasn't seemed to have fixed. I can make a plane, quad it a few times and export as an FBX. When I open it in to Unity, or import it back to Max, it has triangulated the whole mesh and completely messed-up the mapping. If I convert…
Hello guys is there any way to retain SG in export (using the gw obj exporter) ? Seems it doesn't let me export in any way having both normals and smoothing groups options selected. The only way i can export them is by using triangles instead of quads (which i don't want) Doeas anyone has a fix for this? I'm in max 2017 btw