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3dsmax 2015 expor breaking uv's/triangulating mesh

polycounter lvl 10
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circle of friends polycounter lvl 10
Hi guys, hopefully someone can help. I have a problem with my 3ds Max 2015 that reinstalling hasn't seemed to have fixed.

I can make a plane, quad it a few times and export as an FBX. When I open it in to Unity, or import it back to Max, it has triangulated the whole mesh and completely messed-up the mapping.

If I convert to editable mesh and export it seems to temporarily fix it, but even that seems to be breaking now.

If I tesselate the mesh it seems to fix it, but that's not really a solution.

The mesh on the left works fine, but the mesh on the right gets broken when exporting.

PEuNEyA.jpg

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