Hello guys is there any way to retain SG in export (using the gw obj exporter) ?
Seems it doesn't let me export in any way having both normals and smoothing groups options selected.
The only way i can export them is by using triangles instead of quads (which i don't want)
Doeas anyone has a fix for this?
I'm in max 2017 btw
Replies
If I'm exporting to a non-Zbrush software, I will use Maya preset each time. And when I load those models into another software (maya, xnormal) or engine, the "smoothing groups" are still there.
That said i cannot preserve tje edge quality, even tried presets, and even simply exporting and reimporting in max i loose the edges quality i get an entirely soft mesh
Don't know why, seems really like is not supported the exporting for obj files, i'll try your settigs but i'm sure i have already tried.
Cheers!
I guess they are defined following the "s" lines inside the obj file, if you open it with a text editor.
- normals => export all vertex normals as explicit, no SG
"vn" inside the obj file
- smoothing group => export pure SG. All explicit(edited)normals are reseted.
block starting with "s" inside the obj file
-both => all normals are set to explicit, but SG are still retained. If you reset the explicit normals, you get the SG back.
You can't import partly SG and partly explicit normals in max. It's a limitation of the importer, not that you'd really need that tho.
Now are obj SG correctly interpreted by Maya/whatever importer is another story. But Max deals correctly with them.
Is that where the problem is occuring only?
Can you export from and back into max or maya?
@musashidan yeah but im not sure that hard soft edge are fully supported... For exmple whe i use them and try the "select hard edges" tool in graphite modeling t doesn't select them. I don't know
If you've reimported it, try setting SGs and export then reimport again. Make sure that the first reimport is in a fresh clean max scene.
Also try giving the model an Edit Poly modifier, this will clear any custom normal shading.
Since at this point it's stabs in the dark, shoot the model over, I'll take a check to see if it's your max or the model.
And as a side note, I can export as OBJ with SGs on my machine.