Finally posting this guy. He's been "done" for at least a few weeks now. I was hoping to wait and post him with some other assets for the mod he's part of, but because of real-job related delays, it's gonna be a while before much else is showable. I'm also going to go back in a month or two and do a LOT of revision on this…
Intro: We, the team of QuakeRemix are looking for help. The project has come to a halt since most former team members aren't active anymore. We are currently putting a new, active team together, to get this show on the road. The Mod: We are planning to remake the original Quake. We will stick to the original layout of the…
Okay about me: In september 2011 I started studying Digital arts and entertainment here in Belgium. My main focus was programming, something I have done for a couple of years now, but the 3D bug got to me, and I just love modelling and texturing. So there is a good chance I might shift my focus towards that over the coming…
I decided to make one thread that I would use to share my work from now on. Saves time and space. After the great hard drive failure of 2011 where I lost my Jurassic Park project I decided to cut my losses and start something totally new. Below is what I have of my new project, a UDK based environment based loosely on the…
Concur with above, competently modelled & textured and composition is well executed. I would like to see more detail - although it's not an angle in your main renders if you're doing an interactive showcase you should model in things like the backplate sockets & cables and such like that. The 4 dials on the keyboard don't…
Hey @hublus , cool update! I think the space could be a bit more structured and have more environmental storytelling (how the survivors live there). Also consider that in a game, the player would have to be able to navigate this room. I would try to not having things that extremely randomly rotated and tossed over (it can…
Many, many thanks to Kanni3d for that fantastic reply above. Working in isolation is a nightmare when you need solid info to learn from, and the above has been really useful in confirming what I thought I knew and informing me in areas I was ignorant. With this new guidance, I've gone back to the Cryo-Crate mesh that was…
Hello, so Clarisse iFX has a long history,and your right in that it was born from the Film VFX world. And in that regard it has produced award winning frames for dozens of award winning films. Clarisse iFX is great at a couple of things, best in class great. In terms of building large geometrical layouts, it has no peer.…
OH CRAP - hugely off-topic post. Yes and yes. I can switch between dvorak and qwerty with a key combination, and often must do so in games that do not offer keymapping (such as a flash game that insists on using Z and X or WASD instead of something universal like the modifier and arrow keys). In general, however, I always…
Read the thread again. Check the bottom bit of the first post there, it goes over "Gaps" in projection due to hard edges with broken projection(when I say broken, literally broken, the vertex's get broken at the hard edges when you're not using an averaged projection mesh). Read the whole thread even, it goes quite in…