ok i have seen people on low poly models using planes as hair, maybe i should show you some examples to help you better answer this, example 1. image plane as hair http://www.troyperry.com/images/aki_detail_front_wire.jpg now the finished model, http://www.troyperry.com/images/aki_full_front.jpg ok another example of a…
Unit : from what I have experienced it is actually a rather common practice, for greyboxing but also for final levels with Maya/Max/Modo being used as a full-on level editor - complete with model instancing, metadata saved to and exported from the Maya scene, and so on. An example from The Order : Of course I am not saying…
Have anyone noticed any advantage of Fuji X-trans cameras over Bayer ones with similar matrix resolution for capturing tiny mesh details ? I heard rumors that xtrans performs better but never noticed any advantages visually in the images . Contrary for example to old foveon matrix camera and its vastly superior sharpness…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
Having a clean project from the start and backing up your porgress in Perforce is very helpfull! As im importing new assets - I'm making sure only what i need is in the porject so for now only blockout meshes with gray material and cleaning up redirectors. Here I am showing an example of identifying key some of the assets…
Hello! Ive been looking for help with a project of mine. I am working on a mod for a Unity-run mobile game called Dragon Quest VIII. one part of my project is including adding a new model to the game acting as an armor set for the main character to display when wearing a specific Armor Set. for the purpose of this, I wish…
Nice update! I'm a big proponent for using trim sheets... for trims. Not for large surfaces with tiled textures. So the cobblestone street for example is a worth using a tiled texture which is just stones alone. This gives you more variation and helps avoid repetitive patterns. Another trick to avoid repetitive patterns is…
What about people posing AI "concept art", in mood boards for their 3D WIPs? To take one example, this thread has a bunch of ai images. https://polycount.com/discussion/237246/zbrush-how-do-i-sculpt-this How is this for a potential statement? Not final, just a proposal... * We forbid ai generators from being used to make…
3D Environment Artist Mid-Senior Level Threewave Software is seeking experienced Environment Artists to provide strong artistic assets to our newest exciting PC / Console titles. Threewave Software believes in supporting team effort and is looking for team players who are bright, love a challenge and who are highly…
Receiver is an interesting case -- a lot of what I did for that game is an example of non-art type stuff. Low detail props shamelessly ripped off from Ikea for example, or the guns just being common guns that people seem to like. I think that helps the robots stand out. I did do some simple concepting work on the robots.…