I'm a bit confused as how to actually get a cage out of Max and into XNormal. (Before I just exported my low poly and then used the 3d viewer in Xnormal, saved my meshes and had them auto assign into the slots. ) Anyway, back to MAX... I tried putting the projection modifier in Max around my low poly, I resetted the cage,…
DarkMind Entertainment is looking for a few more volunteers for our first title Project Raven Chronicles. Most the art, music, sound and programming has already been finished for this game. We have over 20 maps and 60 models. We're currently at the stage of exporting everything into the engine and optimizing. This is a…
hello there, I'm working on a Maxscript model exporter for my game. it's actually based on someone else's code but I've had to modify it to suit the game and I now got a pretty good understanding of it. however I'm having some problems with the uwv's. wherever there's a seam in the uwv's I get a weird result, and I can't…
Hi utility! The files in the preview folder is the ones 3do are using so those are not for export, Through the exporter you should have the ability to export to a variery of formats, including TGA! Do you only have the option to set the exported maps as PSD? And no need to invert and maps after export as ddo does that…
hey guys, i got some problems with the new version of SP 1.3.3. i want to export my maps to ue4 and take a look there. but when i want to export my maps i they all look really crashed up and the presets i can choose are not very good. to show you what i mean here is my base and my normal map i get from the export: it would…
I'm using Mudbox 2012 to export some high poly meshes to bake normals and AO. Problem is that Mudbox seems to randomly choose meshes I do not have selected to include in the "export selected." I'm 100% positive I do not have these meshes selected (even making sure they're not selected before being hidden). Sometimes the…
I have run into a bit of a problem when trying to work on a ZBRUSH model both at work and at home. The problem is that when I have exported the base mesh for changes in MAX - on my home machine - the object comes in rotated -90 in the X axis (the model will be lying on its back). Subsequent changes in MAX and a re-export…
Hey, The indie game Legend of Grimrock has its dungeon editor in public beta for those with the steam version of the game. Along with this, the developers have posted basic guides on how to use the tools. The problem is that Grimrock uses a custom model file format, .model , and they themselves can't release custom…
Hi guys! I'm trying to create a simple alpha pack for myself and while doing so i ran into a problem. I modeled all the parts that I'll eventually turn into alphas in Maya: Then I exported one of those in zBrush, then the usual stuff: grabDoc > standard > DragRect After I've had enough time with Alpha settings (such as…