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MAX export/ import Axis rotated

polycounter lvl 18
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FAT_CAP polycounter lvl 18
I have run into a bit of a problem when trying to work on a ZBRUSH model both at work and at home.

The problem is that when I have exported the base mesh for changes in MAX - on my home machine - the object comes in rotated -90 in the X axis (the model will be lying on its back). Subsequent changes in MAX and a re-export back into ZBRUSH make the models, obviously not line up anymore.

To test out where this process was going wrong I have copied the config setting for both MAX and ZBRUSH onto my home machine and tried exporting from ZBRUSH onto my home machine into MAX at work which worked perfectly. This leads to the culprit being my home copy of MAX rotating the model when importing exporting as OBJ.

As far as I can tell there are no rotation options on the standard OBJ exporter with MAX (9) and I can't find a way to change the rotation of the world axis in MAX which may have fixed the problem.

Has anybody had the same problem or know where I might be going wrong?

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