Hey guys! I'm new in polycount and I would like to share my progress of 3D environment :) The topic of this project is Hong Kong Tenement, and here is my Greybox layout and reference photo:
Hey Polycount! Currently looking for full time, part time or contract work. My Portfolio: https://www.artstation.com/alextabone LinkedIn: https://www.linkedin.com/in/atabone/ Email: alextabone3d@gmail.com
First time to post works on polycount. The first 2 renders were rendered in 3dsmax Then , these two are from marmoset I feel it is so hard to get a 3D artist job in toronto, I am still looking for jobs.
latest: Hello people, I'm new to polycount and I'm really trying to get into the 3d modeling world and would appreciate some criticism. I liked the pyromage concept from Nina Ik
Here's the requested wireframe! :) Between posts I've managed to lower the polycount slightly and the new count can be seen in the top left of this screenshot. Both images are just screenshots of 3Ds Max's viewport.
Hello! We are currently in need of a 3D animator/rigger to create cartoony stylized animations for characters. We will provide you with a fully modeled character for Unreal engine to be rigged and animated on Maya. Characters are anthropomorphic. If you have discord that would be the best way to communicate with the entire…
Hi all, and thank you for having me on Polycount. I love working with 3D in Blender thus far (although I am completely new at it), and I've completed the blenderguru tutorial of donut and coffeecup. Yet, I am suffering when setting up vertices for the creation of my own character design. I mirror, think about shoulder…
Hey Everyone, Glad to be here amongst the Polycount 3d community. To cut the story short and get into the nitty-gritty details...I'm basically working on a 3d environment in unreal engine to revamp my portfolio. The idea/theme of this environment was to create a Cold War-era bunker with some really moody tones and ambient…
If you want to make environments and props, then stick with those. There are lots of people on Polycount that do environment art. I would suggest finding a piece of environment concept art and recreating it in 3d, textured and game-ready.
We’re looking for a remote Senior 3D Animator to create realistic hand-keyed cutscene and idle third-person animations for an application developed for the Oculus Quest. Responsibilities, Qualifications, Requirements * Deliver high-quality animations meeting set deadlines * Work autonomously with references and based on…