Hey guys! I'm new in polycount and I would like to share my progress of 3D environment The topic of this project is Hong Kong Tenement, and here is my Greybox layout and reference photo:
Hey guys~ I'm recently complete a material of bricks with Hong Kong style and dirty concrete for my scene:
In furthermore, I aim to study more about trim sheet and this is what I have done so far, it's a wip:
When I bring materials into my scene, concrete seems too bumpy at this moment, and the modular meshes appeared lightmap seams even I increase the number of indirect light bouncing...Any tips are really really apricated!!!
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In furthermore, I aim to study more about trim sheet and this is what I have done so far, it's a wip:
When I bring materials into my scene, concrete seems too bumpy at this moment, and the modular meshes appeared lightmap seams even I increase the number of indirect light bouncing...Any tips are really really apricated!!!