I think the minimum edge padding(dilation) to use is: log2(max(width,height)) + 1 = nMipmap Levels + 1 for example... for a 2k x 2k texture is (12+1) = 13 in that way it's guaranteed that if two pixels use the maximum and minimum mipmap LOD then a 2x2 box filter result won't present visible seams. The default in xNormal is…
As to his youth, they're using actors far younger than they really should be for the main thrust of the story as it's a lot easier to age someone through makeup and digital effects than it is to make them look younger (witness the well done, but somehow creepy effect of the young Dr X and Magneto at the begining of X-Men…
I think when artists outside the game industry ask the question about polycounts from artist in the industry, for next gen in this case, they want to have some kind of idea of what might be expected for a real work scenerio x studio imposed on their production artists for x game, similar to the requirements found in an art…
Hey Guys, Im working on a quick setup and made a few brief videos of a workflow that should let us bridge quickly UDIM supported programs like Mari with any 3d painter or even render package that dont support Udims.i thought it may be of some use to anyone interested in doing something similar. it works with both Designer…
Hello everybody! After a rough deadlock on the introduction to doto workshop, i decided to build a ward. I use 3ds max as my main modelling program. So the question is this; - I have modelled a ward, reseted the x-form of it, then made a skeleton and skin it to the model in 3ds max. - I exported as .fbx and re-open it in…
Hey guys, I'm interested in building a gaming/workstation pc. I am willing to flex my budget a little but I would like to stick around 5k. A few questions I have is how much RAM do I need? How much VRAM should the graphics card have? Is it better two have 1 or 2 graphics cards? What type of monitor is most beneficial? Just…
I found this awesome concept by ERIC SPRAY that moved me for a 3D piece. What an amazing artist this guy! :thumbup: Anyways I went ahead and took this beautiful piece pretty far and I am ready for another round of critiques. Now this is a WIP I would say we are on the back nine of this golf course getting to the last…
Hi, i created a terrain in Blender which i would like to use in Unity. I don't want to use Unity's Enlighten for lighting so i baked all the stuff (diffuse, lightmap, ao, etc...) into a single texture using Blender. After importing this to Unity the results are quite dissapointing - texture is blurry and pixelated and is…
Welcome back travellers. This is the thread for final entries, after this we have a voting thread, so make sure to get your entry in here before it's locked to be in with a chance to participate in the vote. The rules are simple, but serious. Any entry submitted that doesn't adhere to these rules will be disqualified. Rule…
Hey Andrew! Always cool to see someone on Polycount also from BC. Hide the ones I've marked with an X. The others are cool. The ship is dope but the textures are so noisy its hard to look at, and the sails are super shiny. I think you could spend another few weeks on the textures for this ship. I'd like to see more images…