Hi, i created a terrain in Blender which i would like to use in Unity. I
don't want to use Unity's Enlighten for lighting so i baked all the
stuff (diffuse, lightmap, ao, etc...) into a single texture using Blender.
After importing this to Unity the results are quite dissapointing -
texture is blurry and pixelated and is very far from having a crisp and
clean look.
Blender render:
Unity:
I'm aware of what's causing the issue. The terrain is quite
big (around 5km x 5km) while the texture i'm using is 1024 x 1024. So
the question is: do you know how this issue can be overcome ?
Obviously i tried bigger textures (up to 8192) but that doesn't help much.
Naive solution would be to split the terrain into a smaller parts and
texture them separately using hi res textures but that sounds very
tedious and i'm wondering if there is a smarter way.
I would be really grateful for any info on that. Thanks.
Replies
I was trying with spliting model into 3 parts and using just colors in Unity and it works in general. But the render made by Unity is not as visually pleasing as the render from Blender. I just cant replicate the same look in Unity, that is why i was using aproach with baked textures. Maybe i was not trying hard enough, i guess i will give it one more try. I think we can mark this as closed.