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Baked textures for a large terrain look blurry / pixelated

sevek
polycounter lvl 6
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sevek polycounter lvl 6
Hi, i created a terrain in Blender which i would like to use in Unity. I don't want to use Unity's Enlighten for lighting so i baked all the stuff (diffuse, lightmap, ao, etc...) into a single texture using Blender. After importing this to Unity the results are quite dissapointing - texture is blurry and pixelated and is very far from having a crisp and clean look.

Blender render:
 

Unity:
 

I'm aware of what's causing the issue. The terrain is quite big (around 5km x 5km) while the texture i'm using is 1024 x 1024. So the question is: do you know how this issue can be overcome ?
Obviously i tried bigger textures (up to 8192) but that doesn't help much. Naive solution would be to split the terrain into a smaller parts and texture them separately using hi res textures but that sounds very tedious and i'm wondering if there is a smarter way.
I would be really grateful for any info on that. Thanks.

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