Download the complete tuto (with the working files) on Artstation Orb Gumroad: https://gumroad.com/orb Jron Gumroad: https://gumroad.com/environmentdesign
Hey everyone, i'm new in Designer. And trying to creating material but have some issues in AO node i see steps. I pin the pic for example what heppend. Any suggestion? Thanks guys! My output parametrs in AO(HBAO) Height input map
Can someone tell me why I'm getting these weird colors on my mesh after I bring it into Painter? This is before any baking... I bring in the mesh and it has these green brown areas on it...
i transfer my SP textures to Max and i get this weird different texture in MAX when i render (i use vray) ... is this because my materials or because my vray settings? i don't have any other light then HDRI the same one as i have in SP any suggestion much appreciated! Thank you in advance
Hi. I decided to bake my textures in Marmoset Toolbag and then texture them in Painter. Everything is perfect instead one thing: There's flipped normal shading on that marked part of the mesh. In Toolbag it looks properly: How to solve this?
Yes, I tried creating landscapes in sustance designer and there are some examples that exist but its surely not as flexible. I havent heard of the image size problem and doesnt designer support exact per pixel changes of the output image? I dont have specific needs, I just like to think of the possibilites of procedural…
Could anyone offer advice on VFX character/model workflow? I have a 200 mil point model in Zbrush with 20 udims, is there any chance of decimating this model and getting it into Painter to texture? That's what I've done before but never with something this dense and only with a few textures. Are there some smart ways to…
So, I think i'm gonna start doing basic small videos that gives a chance to explain some tips and tricks, it could help some peeps out there. Here's the first one: http://youtu.be/36vgQRAiHlk