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Zbrush Substance Painter workflow for VFX characters

polycounter lvl 18
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SyaPed polycounter lvl 18

Could anyone offer advice on VFX character/model workflow? I have a 200 mil point model in Zbrush with 20 udims, is there any chance of decimating this model and getting it into Painter to texture? That's what I've done before but never with something this dense and only with a few textures. Are there some smart ways to break up the process?


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